Before the mega-selling The Sims series, there was SimCity - daddy of all the 'Sim' games. There was no real goal outside of developing your city and then keeping it running smoothly. But that simple premise made for a deep and challenging game. The city's layout needed to be thought through properly, and crime and traffic managed once it was up and running. And when you got bored you could level it to the ground with a monster attack or earthquake. Genius.

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